Scaling DEI training through a edutech product

I led a volunteer team of roughly 30+ active members (and a combined art and UX team of 10 members) to develop and ship a free-to-use edutech tool.

15+

Schools and coporates adopted our solution

20,000+

Playthroughs

Timeline

2021 Q4 - 2023 Q1

What we shipped

A free-to-play mobile browser game.

A web app for educators

My Role

Co-Project Lead and Design Lead.

SKILLS

Design Leadership
UX/UI Design

Context

BetterSG is a tech for good volunteering group in Singapore

In 2021, the group set out to make DEI and interfaith dialogue more accessible by creating a digital solution that could scale across institutions for Singapore.

The solution space carried real risk: cultural misrepresentation, ethical potholes, and a limited financial runway.

I served as Co-Project Lead and Design Lead, owning both product direction and the management of the design and art team.

team structure

Establishing ethical governance in a high-risk domain

The Challenge
The Challenge

A socially risky product

The product is a visual novel where users play through characters from different ethnic and social backgrounds. While powerful, this was a format vulnerable to cultural misrepresentation and social backlash.

The SOLUTIOn
The SOLUTIOn

Grounded research as team's guiding force

As Co-Project lead, I formalized research as a governing function, recruiting professional researchers and facilitators as decision authorities over narrative content.

This decision proved astute. When a prominent religious group attempted to block the project, our documented methodology protected the organization from reputational damage.

Leading with Design

Leading with design methodology

One of the unique skills I bought to the leadership role as a designer was how I handled team disagreements on what should be done.

During such disagreements, I would employ my design training to redirect team members back to our project goals. Does Method A help promote empathy? What about Method B? How do they compare? Can we test this?

Often, these reminders and probing helped team members re-align and agree on how to proceed.

Leading with Design

Leading with prototypes

At various critical points of the project, team members would have divergent ideas and no shared consensus. Progress stalled.

I used prototyping to break indecision, align the team in a single direction to regain project momentum, including securing $50,000 in seed funding.

The first prototype was built to help the team visualise the game and pitch for seed money. It communicates the game idea so clearly, the final gameplay mechanics does not differ largely.

The first prototype was built to help the team visualise the game and pitch for seed money. It communicates the game idea so clearly, the final gameplay mechanics does not differ largely.

After winning seed money, the team had to work out game details. I organised and conducted mixed in-person and remote brainstorming sessions to iron out the details of the game.

After winning seed money, the team had to work out game details. I organised and conducted mixed in-person and remote brainstorming sessions to iron out the details of the game.

As we neared production, once again there were various opposing ideas. I led 3 junior UX to build a playtest prototype. We effectively built the first chapter of the game in Figma. It has 250+ frames.

As we neared production, once again there were various opposing ideas. I led 3 junior UX to build a playtest prototype. We effectively built the first chapter of the game in Figma. It has 250+ frames.

Lilian, our researcher (now a UX designer at GovTech), conducting playtesting with a participant. I guided junior researchers like her to organise playtesting sessions and report the data to the team.

Lilian, our researcher (now a UX designer at GovTech), conducting playtesting with a participant. I guided junior researchers like her to organise playtesting sessions and report the data to the team.

Design leadership

Upholding design quality under constraints

Budget and engineering capacity were limited throughout development.

I defined an art direction executable by emerging designers and fledgling engineers while maintaining visual cohesion and perceived quality. This helped us balance cost efficiency with perceived quality. 

As design lead, I also ensured cross-surface consistency and quaity across brand identity, product UI, marketing, and social channels.

A stylescape from our branding work. I worked with the talented May Chiang to create the logo and identity design.

Impact

general public

We first released to the public with a MVP on July 2021 and finished all 6 planned characters in 2023. Feedback was overwhelmingly positive:

20,000+

Playthroughs

1,000+

New players per month

10%

Referral rates from current players

Organisation adoption

As of the start of 2023, we were voluntarily adopted by teachers from 10+ schools, and by 6 organisations and corporates for cultural sensitivity training.

15+

Schools and coporates adopted our solution

From my teammates

"Working with Sebastien as the Design Lead for ToBeYou.sg was wonderful. He was able to zoom out to design innovation and immersive experiences for the players and facilitators, while also zooming in to make sure every single detail and pixel was just right."

Gaurav Keethi

Co-Project Lead

"Working with Sebastien as the Design Lead for ToBeYou.sg was wonderful. He was able to zoom out to design innovation and immersive experiences for the players and facilitators, while also zooming in to make sure every single detail and pixel was just right."

Gaurav Keethi

Co-Project Lead

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