Reimagining the car showroom experience with a phygital product

I led the design effort to create a phygital product that enhanced the in-person car showroom journey while remaining commercially viable.

Timeline

2021 -2022

What we shipped

A POC tablet app for car showroom.

My Role

Lead Designer

SKILLS

Research
Rapid Prototyping
UX/UI Design

Context

The digital innovation arm of TVS Motor set out to explore a B2B2C product that could modernise the traditional automobile showroom model. The ambition was to create a scalable digital layer that enhanced in-person sales for dealers across the world.

This required navigating a complex system: customers, sales staff, dealers, and regional markets — each with different incentives.

The challenge was not only to design a compelling phygital experience, but to identify a version that dealers would adopt, sustain operationally, and scale globally.

Disclaimer: My team was not affiliated to BMW. We worked with local dealers and used a BMW 520 as a POC model.

Understanding the real problem

Given the complexity of the product’s embedded context, I led the team to conduct field research to build the team’s knowledge of the problem space, and to identify opportunities for innovation. 

We discovered that fragmentation in both the customer buying experience and the salesperson’s sales workflow caused gaps in customer experience and lost sales opportunities.

From here, we identified different opportunities around 3 critical and unique parts:

  • Experiencing the vehicle

  • Negotiating the deal

  • Post-showroom follow-up

We sat down with car salespeople to understand their needs and modus operandi, and to map out their workflows

We sat down with car salespeople to understand their needs and modus operandi, and to map out their workflows

Onsite research with one of our clients in Indonesia

Onsite research with one of our clients in Indonesia

When possible, we deep-drived and documented business processes. This allowed us to understand the inner workings of customer organisations, and the challenges potential users faced

When possible, we deep-drived and documented business processes. This allowed us to understand the inner workings of customer organisations, and the challenges potential users faced

In Singapore, I organised and led a 15 participant study on car buying experiences. The findings were relative consistent with consumer experiences in India and Indonesia

In Singapore, I organised and led a 15 participant study on car buying experiences. The findings were relative consistent with consumer experiences in India and Indonesia

Prototype-led product development

To manage complexity, I structured the exploration around separate hypotheses for each part of the journey.

I championed a prototype-heavy ideation process because it was effective in making tangible abstract ideas of spatial and  social interactions. This allowed us to get quick and valuable feedback that accelerated product development while reducing investment risk.

I ran online Design Workshops with my team members as we were a remote team during Covid

I ran online Design Workshops with my team members as we were a remote team during Covid

A bodystorming excercise where we interviewed car owners what they looked out for when viewing a car. Here, we are pretending the table is the car.

A bodystorming excercise where we interviewed car owners what they looked out for when viewing a car. Here, we are pretending the table is the car.

We tried out different paper prototypes in our partner's car. Here, my Lead Dev is giving feedback on screen placement.

We tried out different paper prototypes in our partner's car. Here, my Lead Dev is giving feedback on screen placement.

Based on in-car testing, we shortlisted places to place a screen during a test ride, as well as the tappable areas based on a driver's hand position and scanning patterns. The test ride would be phrased out eventually.

Based on in-car testing, we shortlisted places to place a screen during a test ride, as well as the tappable areas based on a driver's hand position and scanning patterns. The test ride would be phrased out eventually.

Designing a phygital experience 

I led the design of a digital layer that enhanced current interactions. For showrooms, we designed embodied interactions that allowed customers to move around the vehicle while dynamically accessing feature insights and digitally-augmented experiences.

The original interaction concept was to use the car as a responsive interface. Sadly, after 2 months of trying, the technology proved not to be sustainable, so this mode of interaction was abandoned.

The original interaction concept was to use the car as a responsive interface. Sadly, after 2 months of trying, the technology proved not to be sustainable, so this mode of interaction was abandoned.

With the car as interface no longer an option, we pivoted to using a tablet as the main device of interaction. AR was ruled out because of a product decision.

With the car as interface no longer an option, we pivoted to using a tablet as the main device of interaction. AR was ruled out because of a product decision.

Screen capture from the actual POC. If the default resolution is too low, adjust it directly with YouTube's player.

Screen capture from the actual POC. If the default resolution is too low, adjust it directly with YouTube's player.

Safety features helped made sales, but were often too dangerous or impossible to demonstrate the showroom and test drive. The digital medium enables us to showcase them easily while keeping customers safe.

Safety features helped made sales, but were often too dangerous or impossible to demonstrate the showroom and test drive. The digital medium enables us to showcase them easily while keeping customers safe.

Here, we replicated the instrument cluster of the test vehicle to showcase various road scenarios.

Here, we replicated the instrument cluster of the test vehicle to showcase various road scenarios.

We also supported visual search as it was the most intuitive way to search for buyers of new cars.

We also supported visual search as it was the most intuitive way to search for buyers of new cars.

Designing the sales engagement process

Recognising that the deal negotiation process is traditionally opaque, I introduced structured digital flows that mirrored trusted ecommerce experiences, increasing customer clarity and confidence during deal discussions.

These design choices positioned the solution as both a customer engagement tool and a sales enablement device, thereby enabling us to appeal to all stakeholders involved.

Pivoting towards commercial viability


While the experiential POC tested well with buyers, operational testing exposed structural constraints. Many dealers did not have organisational resources to digitise core workflows, and were reluctant to invest in improving CX as it was not central to their performance metrics.

To drive dealer adoption. I led a strategic pivot to prioritise components that:

  • Translated more directly into business metrics

  • Could be adopted without need for dealers to change backend processes

  • Could scale without additional hardware investment

This shifted the product from a tablet-led showroom solution to a lightweight, mobile-first platform with stronger CRM capabilities.

Outcome

With our pivot, we  launched a mobile-first solution that reduced adoption barriers and improved scalability. 

The product went live with national dealer networks in Indonesia and India, driving engagement increases of up to 5%.

A sample of the components we created to collect different types of data from customers. The Loan Calculator for instance, tells us about their ability to pay, while the duration of interaction with various product-related content tells us which parts they were most interested in.

A sample of the components we created to collect different types of data from customers. The Loan Calculator for instance, tells us about their ability to pay, while the duration of interaction with various product-related content tells us which parts they were most interested in.

Another product we designed was a CRM app that informed salespeople on when and how to follow up with customers. It was simultaneously meant as a tool for dealers to gain clarity of the leads their salespeople were pursuing. To make the system work, I had to engineer how we could increase user adoption among salespeople.

Another product we designed was a CRM app that informed salespeople on when and how to follow up with customers. It was simultaneously meant as a tool for dealers to gain clarity of the leads their salespeople were pursuing. To make the system work, I had to engineer how we could increase user adoption among salespeople.

From my teammates

"Building a 0-1 product is never easy, but Sebastien was an invaluable asset to the team, making significant contributions to design, research and the product vision. I was particularly impressed by Sebastien's ability to quickly grasp complex issues, respond to them intelligently, and translate them into interesting designs and features."

Beavan Chua

Senior Product Manager, Carro | He was the PM on this project

"Building a 0-1 product is never easy, but Sebastien was an invaluable asset to the team, making significant contributions to design, research and the product vision. I was particularly impressed by Sebastien's ability to quickly grasp complex issues, respond to them intelligently, and translate them into interesting designs and features."

Beavan Chua

Senior Product Manager, Carro | He was the PM on this project

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